Remnant: From the Ashes

Official Trailer

What kind of Coop Game is this?

This is a 3-player coop game that takes part of the souls-like formula and applies them on third person shooters. It has quite the unique and complicated structure and offers a lot of bossfights.

Details:

Platform:

Version number: 

Version 255.959P

Price paid:

0€

Number of people played with:

3

Possible number of players:

Time played so far:

15 hrs

Estimated completion rate:

hard to say, due to structure: 80%?!

Estimate minimum Age to play:

12

Date game profile was posted:

04/05/2021

Co-Optimus.com Profile for feature info: 

Rating

8/10

Why you should coop this:

The game manages to be very obvious with its influences and being original at the same time. While the “rest at bonfire and repopulate the world” + “fog wall” + “Estus Flasks” mechanics seem derivative by now they are well applied here. The gameplay is not focused on the souls melee fighting but more akin to Gears of War and other 3rd person shooters. Additionally to borrowing mechanics well from the souls series Remnant brings some fairly unique and creative things to the table: especially the structure and the creative boss fights.

Let’s begin with the basics: You start as on of 3 slightly different classes in a bunker base and are sent out in weird not specified apocalyptic wasteland to find someone. You have a primary, a secondary and a melee weapon and can attach a weapon mod to each of them that has several uses and is then on cool down. You find scrap (aka money) and ores to upgrade your weapons and armor. Your very first , character specific Armor will be upgraded until the endgame and you can buy skins. Only very late in the game you can switch to other, more experimental armors. The crafting system feels a little bit like a very reduced Monster Hunter crafting system (for those in the know: just mineral outcrop contents drop, no monster parts) where you just collect different rarities of iron that will become more easily available the farther you progress in the game. This all functions very well and is motivating enough.

The real fun begins while exploring the world and finding the typical fog wall to enter a boss fight since the bosses are super creative and offer a fair and engaging challenge to the team. You have to spec your mods so they fit the boss and uses cooperative mechanics like health auras, or damage increase auras that support the whole team or use your own, limited number of Estus Flasks (they have another name in the game, but are virtually the same thing) to revive fallen comrades. It is all very team and coordination based and each boss fights feels different. On top of that each boss fight can be completed in 2 different ways to give you different loot drops at the end. The game is super cryptic and secretive about these ways and you can either find out or use the quite well done wiki to look it up – depending on how much time you want to play with this game. Also the game world is procedurally generated in some ways. In each of the five areas there are 3 bosses out of a possible set of many more. So you will not encounter all bosses in one playthrough. So different variants to beat different sets of bosses make the game’s replayability go through the roof. However if you are not so inclined to repeat the campaign many times you can just play through it once – which is great and enough content on its own – and check out additional bosses in the adventure mode afterwards. Since the sets of bosses you will meet in the campaign is random the structure of the game is a little weird since what one team sees in a playthrough might be vastly different to what another team sees.

The 5 areas of the game are visually different and are also quite weird design choices: in the beginning it is the typical apocalyptic wasteland urban environment, but you will soon teleport to areas that can be described as Mexican Mordor or medieval Death Star. The colour palette is quite brown + grey and only later (in a djungle area) adds green. The level and enemy design fits the games style and is quite entertaining.

More and more skills are earned to be upgraded with skill points (called traits here) so your character build can get quite unique and with ever increasing difficulty and some rather tough boss battles every trait point is welcome. Respecing is also available later on.

Original and diverse Boss encounters with a large variety are the star of this game and every fog door promises a new aspect of this game and the hunt for more boss encounters was really motivating to our team. It all culminates is one of the best end-boss designs we have ever seen. It is super creative, as it integrates the skills you learned throughout the levels in a cool way. Also at first it seemed way too hard but once you crack the pattern and grasp the concept it gets easier and easier and is a very rewarding end to the game.

We got this free on PSplus and want to buy the DLC soon since it was a game we really really liked. Highly recommended.

Shortcomings:

Though a really great game it has a few shortcomings. The obvious one is that it blatantly borrows game mechanics from the souls series.
Also the cryptic narrative and the weird lovecraftian design might not be to everyone’s taste.

Other than that there is a quite annoying thing in the hub area where only player can talk to one of the several shopkeepers at the same time. This is somewhat alleviated by the number of shopkeepers increasing but it will lead to ques at the armory guy, which are not so bad but a really irritating waste of time.

We also would have like to see a list of bosses still undiscovered and a less random way to access them as well other than starting up the adventure modes again and again. We were satisfied with having played the campaign and all levels in adventure mode once to see a few additional bosses. So there is still a bunch we have not fought. But this might be perceived as super motivating by a different set of players.

Cooperative or Multiplayer Game?

Many games that are listed as Coop are games were you rather play together with players playing simultaneously. The true cooperative element comes in with working together, coordination and good teamwork. Both types are viable and can be great fun. Our aim is to let you know how this game handles this. More on this distinction under “About this Site”.

Cooperation

If the graph is more orange colored the game falls more in the Cooperation category. 

Multiplayer

If the graph is more blue colored the game falls more in the Multiplayer category. 

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